@startuml
sprite $refresh [48x48/16] {
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00000000000000000015ADFFFFDA61000000000800000000
00000000000000002AFFFFFFFFFFFFA20000008F00000000
0000000000000008FFFFFFFFFFFFFFFF900008FF00000000
00000000000001CFFFFFFFFFFFFFFFFFFD208FFF00000000
0000000000002EFFFFFE94200249EFFFFFE9FFFF00000000
000000000001DFFFFE600000000006EFFFFFFFFF00000000
00000000000BFFFFA00000000000001CFFFFFFFF00000000
00000000007FFFF80000000000000000DFFFFFFF00000000
0000000001EFFFA00000000000000008FFFFFFFF00000000
0000000008FFFE00000000000000008FFFFFFFFF00000000
000000000EFFF60000000000000008FFFFFFFFFF00000000
000000004FFFE0000000000000008FFFFFFFFFFF00000000
000000008FFF9000000000000008FFFFFFFFFFFF00000000
00000000BFFF400000000000008FFFFFFFFFFFFF00000000
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00000000EFFF000000000000000000000000000000000000
00000000EFFF000000000000000000000000000000000000
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000000008FFF900000000000000000000000000000000000
000000004FFFE0000000000000000000000DFFF400000000
000000000EFFF6000000000000000000004FFFE000000000
0000000008FFFE00000000000000000000DFFF9000000000
0000000001EFFFA0000000000000000009FFFF1000000000
00000000007FFFF800000000000000007FFFF80000000000
00000000000BFFFFA000000000000009FFFFC00000000000
000000000001DFFFFE600000000005DFFFFE200000000000
0000000000002EFFFFFE94200148EFFFFFE2000000000000
00000000000002CFFFFFFFFFFFFFFFFFFD20000000000000
0000000000000008FFFFFFFFFFFFFFFF8000000000000000
000000000000000029FFFFFFFFFFFF920000000000000000
00000000000000000005ACFFFEC951000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_REFRESH(_alias) ENTITY(rectangle,black,refresh,_alias,MATERIAL REFRESH)
!define MATERIAL_REFRESH(_alias, _label) ENTITY(rectangle,black,refresh,_label, _alias,MATERIAL REFRESH)
!define MATERIAL_REFRESH(_alias, _label, _shape) ENTITY(_shape,black,refresh,_label, _alias,MATERIAL REFRESH)
!define MATERIAL_REFRESH(_alias, _label, _shape, _color) ENTITY(_shape,_color,refresh,_label, _alias,MATERIAL REFRESH)
skinparam folderBackgroundColor<<MATERIAL REFRESH>> White
@enduml